Update in the works
I'm a professional UX / Interaction Designer since 2007. I hold formal degrees in Economics and Human-Computer Interaction. It seems I'm an INTJ.
I have a keen interest in psychology and a particular one in human memory —specifically how memory impacts UX. I've spoken (IA Summit, EuroIA...) and written (UX Magazine) a bit about that.
I wouldn't claim to be an aesthetic/visual designer, nor a JavaScript ninja, Pullizer prize-winning copywriter or 'left-brained' developer/poet.
I enjoy tinkering with all adjacent domains – growing a healthy T-shape – though I focus on what I'm best at: UX / Interaction Design.
#02
'07'08'09'10'11'12'13
This usability-focussed review / redesign project is probably the most instructive one I've ever worked on.
It's definitely the one where I had to listen most attentively to the end-users, as I was almost entirely dependent on their input because of the tool's highly specialized purpose: trading OTC products.
The OTC (or "Over-The-Counter") eTrader tool allows financial traders (mainly in London and Paris) to buy/sell certain financial products.
The 2 main product classes involved were interest "" and "", which are not traded on a typical exchange, like Nasdaq, but between the parties directly; hence OTC.
Clearly, the end-user of this type of tool is highly knowledgeable about its subject and she will likely use it dozens of times per day. The UI contains plenty of abbreviations and jargon, like "Notional denomination", "Coupon floor", "Fixed" vs. "Floating", "Walk away", "30/360 Basis", "EURIBOR 3 Month", "Live spot" vs. "Spot reference", "Strike", etc.
Of course, jargon in itself is not necessarily a usability problem; that depends on who the audience is. But it can make things trickier for a designer. You must understand what you're designing for.
My formal education (I hold a degree in Economics) was helpful, a bit – I did not specialize in Finance though, but Business IT :-) And it's true that, starting from the existing UI, you can make some recommendations to iron out generic usability issues. But still, you're quickly confronted with your limitations.
It's also often about flows. For instance, when requesting a quote, you not only needed to know what the constraints are on the input fields (error handling) but also that a successful quote would expire after x amount of time.
That's why, for this project, I spent a few weeks in London to work on site.
I was seated, literally, next to the traders/end-users. This allowed me to experience the actual context-of-use, and the easy access allowed for redesign alternatives to be proposed and then rejected/refined in rapid iterations.
Some of the main changes we made together:
Some of these changes may seem unorthodox, like making the labels less prominent, but are a result of the high frequency-of-use, where the expert-users will (almost like muscle memory) quickly know by heart what is where. The default values guide. The labels become merely a means to verify if need be.
Like I said, this was an exceptional project because of its focus and the close collaboration with the end-users. And it was great fun working in London!
#03
'07'08'09'10'11'12'13
Here our mission was to create a small universe of websites intended to support a campaign about nuclear technology (not only energy production). The aim was not so much to defend a position pro or con, but rather to enable a discussion based on facts. (The incident at Fukushima spread much misinformation.)
More backstory-details coming soon...
There were 2 main angles of approach:
1) Remind that energy is only 1 of many applications of nuclear technology. This was done mainly implicitly via the layout of the navigation mechanism, presenting "Energy" as only 1 category, besides (and deliberately in between) "Medical", "In daily life", "Research" and "Environment".
2) Allow visitors to easily navigate between question/answer sets – more broadly, the campaign called for people to send in any questions they may have which would then get an objective reply – and give a sense of quantity (and popularity of particular questions).
More backstory-details coming soon...
#04
'07'08'09'10'11'12'13
Here, the job was to assist in the creation of info graphics that would accompany articles (about illicit tobacco trade).
However, it was still unknown what exactly needed to be illustrated.
Thus the job was actually to create a set of visual metaphors, which later could be combined -- like Lego blocks -- to assemble the actual graphics.
More backstory-details coming soon...
Responsively
#05
'07'08'09'10'11'12'13
De
O
I.
More backstory-details coming soon...
#06
'07'08'09'10'11'12'13
Quickly (and badly) drawn storyboards can be enormously effective in building empathy and putting the product in its real-life context.
More backstory-details coming soon...
#07
'07'08'09'10'11'12'13
During the Yellow Pages search directory redesign, multiple prototypes were made to illustrate new ideas: fixed vs. scrolling areas, filter options, hover effects, etc.
Different versions were made at different stages; at first very low-fi (based on paper sketches), adding more detail as the project progressed.
The final version shows the difficulties of struggling to cope with the many – and often conflicting – demands from the many stakeholders involved.
More backstory-details coming soon...